Hi, I'm Maxim Daniel
software engineer and developer.

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About me

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Software Engineer and Web Developer with a passion for learning and exploring new technologies. Experienced in Artificial Intelligence and intuitive application design. I leverage logic, creativity and attention to detail to create practical and effective solutions.

My goal is to learn and create interesting things

- Member of Mensa International

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Jobs

Halley Srl - 07/2024 -

I developed web interfaces and web apps integrated with relational databases, working on projects for municipalities, managing registries, orders, and other specific applications. Currently, I collaborate with my manager in managing a portion of the company environment. Rapid adaptation to proprietary technologies and new environments.

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Bit Srl 10/2023 - 02/2024

University internship focused on web development with ASP.NET and the use of the Microsoft Azure platform. Participated in professional projects as part of a team, gaining experience in SQL database management, code handling, and the use of Git for collaborative version control.

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Projects

Portfolio Node.Js

Web development using HTML, SCSS, JavaScript, and Node.js. Created a responsive website with integrated translation. Manually configured the domain hosted on an external service to point to an AWS instance via DNS and a static IP address.

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Stress detection through AI

Development of a deep convolutional neural network (Deep CNN) in Python for stress detection using wearable sensors. Sensory data is converted into images for the application of advanced machine learning models.

The images show the accuracy test, including generated images, the accuracy achieved during the test, and the results. Additionally, some execution logs during the model's construction demonstrate its progression.

Procedural generation algorithm in video games

Design of algorithms for the procedural generation of video game content. Implemented in Unity 2D, creating an automated system for generating levels and mazes.

In the image, you can see a room entirely generated by the algorithm, which also handles the placement of enemies, objects, and the pattern generation of the dungeon procedurally. Simply put, starting from a blank screen, the program can generate a fully-fledged maze.

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